Saturday, 22 February 2014

CHANGE THE GAME - BDM331

I'm Arjun Sethu. People who find it hard to pronounce or pronounce it wrong, call me ' Rj '.
Being this my first blog ever, I'll start with a little introduction(very little).
So, I've finished my Bachelors in Visual Communication and now eagerly waiting to join my class, 7434 miles away from where I'm right now. Yes, that's correct. The class have already been started and I'm stuck here with delayed visa. My bags are packed and I'm just waiting to get my passport back.
According to Mr.Patrick Gillies, my tutor at SIT, the class has been delivered with the project guidelines for the first assignment, which is a VFX trailer for a video game. In addition to my views on gaming, I'll also throw few ideas for the concept of the game (which can be taken into consideration or can always be thrown back to where it came from, depending on the majority). I decided to include my ideas in this blog because I'm likely to miss most of the brainstorming sessions to be held in the class. So, moving on...
'W' 'A' 'S' and 'D' are my favorite keys (only a gamer will get it). Me being an 'above average' gamer, I think I'll be able to contribute some valuable points to think on. I would like to have your attention towards these three facts first:

1. Duration of 80% of the game's trailers are not more than 4 minutes.
2.The average age of the most frequent game purchaser is 41 years old.
3. Consumers spent $25.1 billion on video games, hardware and accessories in 2010. (and after three years, the numbers have only been increasing).

Trailer is the best and the shortest way to a consumer's heart. With a deep analysis of top games, gamer's comments and the kind of  'story revealing' images that we decide to show in the trailer...who knows...we might even end up getting calls asking about the release date of the game, lol.
The name of the game will also play a major role in it's marketing. Have you ever been fooled in the 'mobile games download sites' with a lot of rough & tough promising names?       I have. They flash these names,such as... "MONSTER IN THE CITY". After you download the game you realize that it's a two dimensional tiny yellow four wheeler, running off roads, hitting trees and bushes and collecting fuel, with 70's background music.
The point is, 'the name was enough' to attract.
Now, about the concept of the game. I've never worked on anything like this before(game's trailer). This is a new level and we should aim to take it to the next. Hesitation to experiment and try something new will hold us back.
I've noticed my friends getting bored while I play games, in the same room. Based on that, my first suggestion...

1. The real essence of the game can be the humor and the screenplay. Who doesn't like 'funny'? If a game, with its good visual effects, soundtracks and the story is supported by a funny mood / humor in it, then even the people who aren't playing the game, will stay to watch.

Everyone working on this assignment will definitely know that 90% of the gamers are 'Nerds'. Their world is limited to their room. The couch they sit on and play video games is their Throne. They don't go for a run and they refuse to play many outdoor games and the best part, they are proud of it. People love doing things that they are not capable of doing in real life. If we can make people believe that the story of the guy in the game is same as theirs, then it is success. A game based on a nerd itself will sell widely. However, we are looking for a potential trailer. Based on all this, second suggestion...

2. Make the main character of the game a nerd. Give him big study glasses. A small round tummy and a confused look. Imagine...(just an example)...in the trailer... A guy rising from ashes(in slow motion) with a determined look and scars on his face. Gazing into a wide distance where the bad guys have kept his loved ones as prisoners. His face going red with anger. The frame zooming out as he is standing up...and as it's zoomed out enough, the frame will reveal the character standing up with his boxers on... "I love strawberries" written all over it. Now, give this nerd a gun. There, we got 'funny'. (again, it was just an example).
I'm attaching something which I drew now (very rough). A portrayal of the character that I mentioned before.


There are a lot of other ideas that I want to discuss but for now I would just like to leave you with my basic idea of gaming that I find engaging in any game, that is, 'Fun' .

Counter Strike Global offensive trailer ( have a look. It's a good one. The whole game play is described as a story via just a trailer. Engaging) - Global Offensive

Something big happens when something new is made. This whole assignment being new to us is a blessing in disguise. It gives us the opportunity to try something entirely new rather than sticking with the usual. The video as a result that will follow after all the creative thinking, dedication and the team work(a team that I've never met..yet..lol ), will surely be exciting to sit back and watch, over and over again.
I Hope that I'll fly soon and join the class at the earliest, to start working on this interesting assignment with others. :)

CHANGE THE GAME.

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